sunnuntai 12. toukokuuta 2013

My thoughts: Neverwinter

It's been about 2 weeks from the Neverwinter's official open beta release, and I missed a week due my London exploring. I had to take day more so I get my mind back on the game and get ideas worth of writing.

Neverwinter is MMORPG using Dungeon & Dragon's Forgotten Realm setting. At the start I would've been imagining a gameplay quite similar to Neverwinter Nights which is about using dice roll and original's PnP RP's rules, but no. Game literally says "screw it" and brings a combat which is about aiming, reacting and moving. This is something that might scare people out from even without trying the game, so far I've been enjoying fast combat speed with Guardian Fighter class: charge in, make few swings to kill smaller mobs, stun big one from doing strong blow, block it's next attempt and re position yourself to finish it.
You're always doing something in combat and that's great! In normal MMOs I kept avoiding a combat because I felt it boring and dull to use tab-key to target, press certain buttons at certain order and finish a mob.

Cleric in the middle of battle


Game has quite good variety content to offer at basics, but game is mostly about questing and dungeon-crawling, you'll do most of your quests during leveling in solo-instances which are very easy at the start but turns to be much more difficult as your progress, so saving any early gotten potion will help you in your future battles. :)
Besides that you can also level up yourself by doing skirmishes which are short 5 man instances with some sort of loot in the end and doesn't offer too much mind to find way till the end. Dungeons in other hard are about hour lasting dungeons with really difficult bosses inside, at lvl ~35 there was a dungeon which was nearly impossible to after several attempts and good coordination, in other hands, loot is pretty good in those instances. 
For Player vs. Player action there's Domination matches which requires your group to control 3 objectives and reach to the point cap before the enemy and this is the place where in my opinion game's combat mechanics shines. Running, aiming, managing a good movement to keep yourself in better place than enemy offers truly amazing combat and fun. And even in PvP you're offered with loot after end of the round which makes playing PvP rewarding alongside the normal special currency non-sense. 


Lastly there's a Foundry, every player after lvl 15 have access to create their own quests to the game and create nearly any quest they want. From short solo dungeons to epic and long quest-storyline what takes multiple players to win. That's up to us, players who are creating all that content available to other players. Foundry itself is really powerful tool even tough being easy to use, I'm still trying my hands and trying to create quest by my own so I'll see if I ever get anything done.
Foundry isn't so easily exploitable, quests doesn't offer extra exp after completion and only lootable chest you can drop is special quest completion reward chest which offers a loot. but decided by Cryptic. Players who can enjoy a storylines of others get's most out from Foundry however.


Game is still in open beta and I wish to see more from end-game content soon as I get there myself, but so far game seems to be promising, expect literally overpriced Zen store, some goodies would be fun to have but not necessary at all. So I'll see how game ends up to be in much later. I recommend if you're not afraid from whole different combat but you can also enjoy from Forgotten Realms in world what's much more than just dice rolling. :)

Salsa


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